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	<title>Comments on: AS3 Optimisation Tip I: Use public properties</title>
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	<link>http://richtextformat.co.uk/blog/?p=46</link>
	<description>: Freelance Flash &#38; Flex Developer</description>
	<pubDate>Tue, 07 Sep 2010 02:01:38 +0000</pubDate>
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		<title>By: spender</title>
		<link>http://richtextformat.co.uk/blog/?p=46#comment-54</link>
		<dc:creator>spender</dc:creator>
		<pubDate>Sat, 11 Oct 2008 05:34:20 +0000</pubDate>
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		<description>in some languages i&#39;ve used, this would be considered bad if the code exists in a linked library, because it allows for no refactoring flexibility... code that were dependent on the library would require recompiling should a public field be changed to a setter/getter in the library. hence there is a preference for public setters/getters wrapping private variables to allow insertion of logic/validation should the need arise without the penalty of recompiling all dependent projects. as runtime importing of code in AS3 is rare, this would rarely be an issue here.</description>
		<content:encoded><![CDATA[<p>in some languages i&#39;ve used, this would be considered bad if the code exists in a linked library, because it allows for no refactoring flexibility&#8230; code that were dependent on the library would require recompiling should a public field be changed to a setter/getter in the library. hence there is a preference for public setters/getters wrapping private variables to allow insertion of logic/validation should the need arise without the penalty of recompiling all dependent projects. as runtime importing of code in AS3 is rare, this would rarely be an issue here.</p>
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