Posts Tagged ‘Flash’

AIR Apps Need Planning

Thursday, August 12th, 2010

[click the image to see a larger version]

This diagram outlines an XML load procedure. Complicated, no? That’s because it’s for an AIR app, and therefore has to cope with situations other Flash & Flex apps don’t. I’m showing it to make the case for planning AIR apps in advance as much as possible.

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Tile Designer

Wednesday, December 17th, 2008

Over the summer of 2008 I decorated my bathroom. I knew from doing my kitchen the year before that the most painstaking and time-consuming part of the job would be tiling and I wondered if there was anyway it could be made less so?

I had just come back from BarCampBrighton, where I was inspired by Ollie Glass‘ workshop on writing genetic algorithms; something that turned out to be really simple. So I sat down, chucked some code together and produced this Tile Designer swf, built on a genetic algorithm:

Flash & Flex Freelancers in Brighton

Friday, November 21st, 2008

Spurred on by this page on Kristen Akermans’s site and this blog post on Matt Pearson’s blog - which both list freelancers available in Brighton and which both link kindly to me - I decided I should return the favour. So what follows is a list of those people I recommend if you’re looking for a freelancer. Obviously I top my own list - I’ll be wanting the work first, thank you :) - but if I’m busy I thorougly recommend the other guys and gals (listed alphabetically) here:

Designers

Charis Mystakidou: wiredportfolio.com
Kristen Akerman: sting.co.uk
Luke Hornsby: flamingpixels.co.uk
Tim Frost: bullandgate.com

Developers

Richard Willis: richtextformat.co.uk
Matt Pearson: actionscripter.co.uk
Matt Sayers: soplausable.com
Neil Manuell: revisual.co.uk
Nikos Chagialas: devgallery.com
Owen Bennett: steamboy.co.uk

Cellular Automata III: Fading Walkers

Friday, November 7th, 2008

Sitting at the back of Grant Skinner’s session at ‘Flash on the Beach’ a few weeks ago i got my cellular automata classes out and did another visualisation with them. It’s really nice that they’re so easy to use, I can bash something like this out with in just a couple of hours. Again, just click the wee arrow to get going:

OK, not the most astonishing work, it would really be nice to push the envelope a bit further with it. Putting autonomous objects in a controlled environment is obviously going to be a rich vein for software, visualisations, experiments and games for the foreseeable future and I’m currently wondering quite how we can use that stuff in interesting new ways.

Cellular Automata II: Fading Grid

Monday, August 11th, 2008

Having put the original cellular automata swf up a couple of days ago I found myself in a coding frame of mind, so I decided to devote the whole of yesterday to it. I abstracted the data sections of the previous version out so i could use their mechanisms to produce new generative visualisations and having done that got straight down to making a second. Here it is, just click the wee arrow to get going:

Works well with music, particularly ‘In the Musicals‘ from the soundtrack to ‘Dancer in the Dark‘, somewhat unexpectedly.

Cellular Automata I

Saturday, August 9th, 2008

This is a great little bit of generative art, probably the best I’ve ever made. It’s based upon ‘cellular automata’. Click the wee arrow to start. Be warned though: it moves at a pretty slow pace and takes a good five minutes to get really good. i like it that way.

For some background as to what cellular automata are and an explanation of what the black & white squares along the bottom signify, read on…

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